New Moves

The moves below are of the Graph-type
Quartile: does a quarter of the attacker's HP as damage to the foe

Simpson's Paradox: the attacker mirrors the foe's base stats (only lasts until the end of the battle)

Z-score: the attacker takes one turn to identify the foe's distance and then attacks the next turn (measures distance from mean with relative standard deviations); attack's power is doubled when paired with NormalCDF

The moves below are of the Process-type
5 W's: identifies the foe's context

Five-number summary: identifies the foes stats (in reality it identifies min, Q1, median, Q2, max)

Extrapolation: blocks the foe from using the last move that it used (Extrapolation is bad in statistics)

Randomness: the attacker strikes the foe between 1 and 5 times

The moves below are of the Probability-type
Complement Rule (Ac): all stat changes are reversed (the probability of an event happening = 1 - the probability of it not happening)

Random Variable: the attack's affect is based on the environment (similar to Hidden Power)

Expected Value: the attack does not strike until three turns later. The amount of damage is the average of the amount of damage that the user has taken over those three turns.

The moves below are of the Tech-type
NormalCDF: the attack does the same amount of damage as the total amount that the foe has already taken (calculates area under normal curve); attack's power is doubled when paired with or performed immediately after Z-score

Parameter: stat changes can no longer occur